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Drunken monk feats 5e
Drunken monk feats 5e





drunken monk feats 5e

Hand of Harm (level 3) does the opposite-dealing 1d4 (Martial Arts die) + Wisdom modifier necrotic damage for 1 Ki point. I can use this feature with Flurry of Blows without spending an extra Ki point, meaning I can smack a bad guy once and heal a friend right after. Hand of Healing (level 3) is a technique I can use to heal an ally equal to my Martial Arts die (1d4 at level 3) + my Wisdom modifier. The skull mask sounds like a great idea for the goblin build. However, other mask examples include a skull, a laughing or crying visage or even blank. I mentioned the raven example before with the kenku build. Plus, I’ll gain a special mask to cover my face.

drunken monk feats 5e

Implements of Mercy (level 3) grants me proficiency in Insight and Medicine. Sure, I’ll still be the kung fu guy, but now I have implements and techniques learned through the study of medicine. Level 3 transforms my role and abilities quite a bit as I lean into the plague doctor vibe. Way of Mercy techniques: Implements of Mercy, Hand of Healing, Hand of Harm… This attack comes after any action and can use a monk weapon or martial arts. Ki-Fueled Attack ( Tasha’s Cauldron of Everything) gives me the option to make an attack as a bonus action. If I reduce this damage to 0, I can catch the missile and throw it back as a ranged monk weapon for 1 Ki point. Guide to Building A Kenku Character DnD 5eĪs I gain my Monastic Tradition at level 3, I’ll also gain Deflect Missiles and Ki-Fueled Attack.ĭeflect Missiles gives me the ability to reduce projectile damage by 1d10 + Dexterity modifier + monk level. Guide to Building a Goblin Player Character DnD 5e I must be proficient with the weapon and it must lack the heavy and special properties. I can focus my Ki into 1 simple or martial weapon. Tip: Don’t forget to save Ki points for Patient Defense and Step of the Wind.ĭedicated Weapon ( Tasha’s Cauldron of Everything) grants me access to another type of weapon outside the normal monk weapons. Patient Defense: Spend 1 Ki point to take the Dodge action as a bonus action.Step of the Wind: As a bonus action, I can spend 1 Ki point to Dash or Disengage.Flurry of Blows: Make an extra unarmed attack for 1 Ki point.Spending these Ki points gives me a choice of 3 abilities when I begin: I’ll gain an amount of Ki points per day equal to my monk level. Now, I gain 10 extra feet of movement when I’m not wearing armor and Ki points for special abilities. Then, level 2 grants me my Ki abilities and Unarmored Movement. Along with this attack feature, I’ll gain Unarmed Defense, which adds my Dexterity and Wisdom modifiers to 10 for my AC instead of armor. My attack damage with the unarmed strike is 1d4 + Dexterity. This means simple weapons and short swords, which I’ll probably choose the latter-though nunchucks always sound fun. Martial Arts adds an unarmed strike as a bonus action when I attack with monk weapons. Level 1 gives me Martial Arts and Unarmored Defense. Monk basics: Martial Arts, Ki, Unarmored DefenseĪt early levels, I’ll gain my basic monk features: Martial Arts, Unarmored Defense, Ki, Unarmored Movement and Deflect Missles.

drunken monk feats 5e

Nimble Escape gives me the Disengage or Hide action as a bonus action on each of my turns-a fantastic skill for monk combat. Oncer per rest, Fury of the Small grants me extra damage to creatures larger than me equal to my level. Goblins receive a +2 Dexterity/+1 Constitution bonus, along with Fury of the Small and Nimble Escape. Plus, I’ll choose a raven mask like the plague doctors used to wear for added flavor.Ī goblin version of this monk would revel in the necrotic damage, reluctantly healing friends as needed. I’ll naturally gain 2 bonus proficiencies in Acrobatics, Deception, Sleight of Hand or Stealth. Abilities like Mimicry and Expert Forgery give the kenku a trickster vibe, especially because I can only communicate with noises. Kenkus are small, flightless raven-like characters with a +2 Dexterity/+1 Wisdom ability score bonus. Try a kenku or goblin race.įor this oddball character, I’ll want to lean into Dexterity, Wisdom and a weird nature. Plus, I have a new imagining of monk abilities like Stunning Strike, Purity of Body and Ki manipulation. However, I can appreciate new angles on old concepts. Thematically, this character is an oddball, blending characteristics of a European plague doctor with a Shaolin monk. Monks who follow the Way of Mercy in Dungeons and Dragons 5e blend medical knowledge with martial prowess. Blend higher-level monk abilities with Way of Mercy.Way of Mercy techniques: Implements of Mercy, Hand of Healing, Hand of Harm….Monk basics: Martial Arts, Ki, Unarmored Defense.When building a monk Way of Mercy in DnD 5e, consider the following:







Drunken monk feats 5e